Reach the camp. Find the relics. Beat the clock.
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You are Aura, carrying a cloth kite and a small brass bell across the broken terraces and up into the windy heights. Each level ends at a camp; the lantern lights when you arrive.
Hold jump while falling to open the kite and glide. Violet wind columns lift an open kite, and some blow on and off. Cracked stone drops when you stop on it, crows caw and then dive, and patrol drones sweep a red light: hide under stone or hanging cloth until it passes. A fall or being spotted sends you back to the last cairn, and the clock keeps running.
Every level has three stars: reach the camp, find all three relics, and beat the par time. Each star is kept on its own, so you can earn them in different runs, and every relic you find writes a line in the journal about life before the war.
Later levels close the way with bell gates: jump up into the hanging bells in the right order to open them. Finish all nine for the ending, then find your total on the score table. Beat every par and the camps will have something for you.
Version 0.3.6 · Free to play · Works in a desktop or tablet browser; touch is supported.
| Left and right arrows, or A and D | Run |
|---|---|
| Space, Up, W, or Z | Jump (tap for a hop, hold for full height) |
| Hold jump while falling | Open the kite and glide; let go to drop |
| On-screen buttons (touch) | Left half runs, right half jumps; hold to glide |
| Esc or the II button | Pause: resume, restart, settings, or quit to the map |
| Enter | Start; play the chosen level; retry from the results card |
| On the map: arrows, J, T | Choose a level; open the journal; open the score table |
Your stars, best times, relics found, and sound settings are kept in this browser's local storage on this device. Nothing is sent to Hudley.
Made by Hudley Entertainment. Art, sound, and fonts from these packs, used under their own licenses:
Full list: CREDITS.txt
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