Slip in. Take back what was taken. Don't be seen.
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You are Delta, a young tinkerer from the district, and the parts it needs are locked away in the occupiers' compounds. Slip in through the old culverts and take them back.
Every move is one square, and then the guards and cameras take their step. Red squares are where they will be looking once they have: never end your move on red. If they see you, Delta goes back to the start of the room, never out of the game.
Tinker your way through: cut a junction box and its camera goes dark for three turns, work a door panel to open its door, bang a pipe and nearby guards walk over to look, and slip from one vent hatch to another.
Six missions lead from the pump house up to the occupiers' laboratory, each a chain of rooms that opens when you finish the one before. Earn three stars on every one: get out with the part, take every part, and never be seen. Find the file hidden in each mission, see the ending, then find your total on the score table.
Version 0.3.3 · Free to play · Works in a desktop or tablet browser; touch is supported.
| Arrow keys or WASD | Move one square |
|---|---|
| Space | Wait a turn |
| E or X | Work the junction box, door panel or pipe beside Delta |
| R | Start the room again |
| Tap or click | Tap a marked square next to Delta to step there; tap Delta or WAIT to wait; tap a box, panel or pipe beside her, or TINKER, to work it |
| Esc, P, or the II button | Pause: resume, restart the room, settings, or quit to the map |
| Enter | Open the map from the title; go on the chosen mission; go on from the results card |
| On the map: Up and Down, or W and S | Choose a mission |
Your stars and best turns on each mission, the files you've read, whether you've seen the ending, and your sound settings are kept in this browser's local storage on this device. Nothing is sent to Hudley.
Made by Hudley Entertainment. Art, sound, and fonts from these packs, used under their own licenses:
Full list: CREDITS.txt
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