Dry Run — Art and Sound Credits Every pack below is CC0 (public domain). Thank you to the artists. PIXEL ART Kenney (kenney.nl) — Desert Shooter Pack: ground, road, paved road and mud tiles, rocks, cacti, the fish skeleton, houses, the dam's slabs, fences, signs, casks, crates and the salvage boxes. Recoloured for the Dry Reach. CC0. https://kenney.nl/assets/desert-shooter-pack Kenney (kenney.nl) — Tiny Battle: the occupiers' red buildings, watchtowers, flags and roadblocks; the reservoir's water. CC0. https://kenney.nl/assets/tiny-battle Kenney (kenney.nl) — Tiny Factory: the pipeline, its valves and posts; the checkpoint's boom, signs and beacons; crates, sacks, canisters, a bucket and a hook. CC0. https://kenney.nl/assets/tiny-factory Kenney (kenney.nl) — Roguelike Characters: the villagers, put together from its bodies, clothes and hair. CC0. https://kenney.nl/assets/roguelike-characters Kenney (kenney.nl) — Pixel UI Pack: panels and buttons. CC0. https://kenney.nl/assets/pixel-ui-pack Adelie (opengameart.org) — Pixel Cars: the six karts and the two trucks, recoloured and pre-rendered at 32 headings. CC0. https://opengameart.org/content/pixel-cars-1 SOUND Kenney (kenney.nl) — Desert Shooter Pack (pickup, delivery, salvage box, restock, "taken"). CC0. https://kenney.nl/assets/desert-shooter-pack Kenney (kenney.nl) — Impact Sounds (spill, bump, grapnel). CC0. https://kenney.nl/assets/impact-sounds Kenney (kenney.nl) — UI Audio (click). CC0. https://kenney.nl/assets/ui-audio Kenney (kenney.nl) — RPG Audio (tarp). CC0. https://kenney.nl/assets/rpg-audio The road noise, truck engines, bells, alarms, countdown beeps and the boost's rush of air are synthesized in the browser; no recordings. FONTS Kenney (kenney.nl) — Kenney Fonts: all the lettering, in Kenney High, Kenney Mini Square and Kenney Blocks, cut into glyph sheets for the game. CC0. https://kenney.nl/assets/kenney-fonts Licence for every pack above: Creative Commons CC0 1.0 Universal, https://creativecommons.org/publicdomain/zero/1.0/ Made with Phaser 3, Vite, TypeScript and Python. Phaser 3 is distributed under the MIT License: The MIT License (MIT) Copyright (c) 2024 Richard Davey, Phaser Studio Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.